about

Iola Lane is a Toronto based artist currently in their 4th year of Experimental Animation at OCADU.Their previous role experience includes Environment Design, Character Development, Animator, and Color Artist.When they're not in school, they split their time between Vancouver, BC, and Irvine, CA, drawing and playing video games!EMAIL : [email protected]


Resume

projects

Producer + Director

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Color Artist

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Background Artist

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Environment Artist

Environment Artist + Character Development + Animation

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Environment Artist

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Background Artist

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illustration

line environments


studies

characters Design

Thesis Film

A 2D animated short film created for my thesis project. The film follows a lonely axolotl as they navigate interpersonal relationships and overcome disasters as they come into their own.


Environments


Character Design

Dorian Grey Visual Novel

A visual novel style game created by a friend, based on the novel "The Portrait of Dorian Grey". I assisted with the environment by creating a series of tiling patterns for the background.


assets


in game

Mourning Routine

My primary role in this project was Environment Artist, taking the rough sketches by our other Environment Artist and cleaning them up to be animated on top of.I also worked on the character's designs, as well as animating in-between frames.My work on the character designs was primarily creating concept art to develop the relation between the two characters.


backgrounds


character development

until we meet again

My role in this project was Environment Artist, taking the rough storyboard sketches and doing the clean lines to be painted.


backgrounds

Desert-Mayhem: Overdrive

My role in this project was Color Artist. I worked with the animators to fill in the colors in preparation for the compositors.


screenshots

Don't Sleep on the Subway

My primary role in this project was Environment Artist, taking the concept art from the animatic and creating a 3D environment to be used as the background for the finished film. The textures were hand painted as to make them match more seamlessly with the 2D character animation.I also worked on the water environment portions. We developed the visual style of the water and ultimately decided to use puppet animation. I then created the 2D assets that were animated for the water, as well as 3D fish and 2D ripple effects to be added to the water animation.


Composited Water Environment Scenes


Subway Environment


Fish Model


Water Environment Concept Art

Little Wolf

My role in this project was Environment Artist, taking the rough storyboard sketches and doing the clean lines to be painted.


backgrounds