✦ Iola Lane ✦
✦ about ✦
Iola Lane is a Toronto based artist currently in their 4th year of Experimental Animation at OCADU.Their previous role experience includes Environment Design, Character Development, Animator, and Color Artist.When they're not in school, they split their time between Vancouver, BC, and Irvine, CA, drawing and playing video games!EMAIL : [email protected]
✦ Resume ✦
✦ projects ✦
Producer + Director
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Color Artist
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Background Artist
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Environment Artist
Environment Artist + Character Development + Animation
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Environment Artist
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Background Artist
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✦ illustration ✦
✦ line environments ✦
✦ studies ✦
✦ characters Design ✦
Thesis Film
A 2D animated short film created for my thesis project. The film follows a lonely axolotl as they navigate interpersonal relationships and overcome disasters as they come into their own.
✦ Environments ✦
✦ Character Design ✦
Dorian Grey Visual Novel
A visual novel style game created by a friend, based on the novel "The Portrait of Dorian Grey". I assisted with the environment by creating a series of tiling patterns for the background.
✦ assets ✦
✦ in game ✦
Mourning Routine
My primary role in this project was Environment Artist, taking the rough sketches by our other Environment Artist and cleaning them up to be animated on top of.I also worked on the character's designs, as well as animating in-between frames.My work on the character designs was primarily creating concept art to develop the relation between the two characters.
✦ backgrounds ✦
✦ character development ✦
until we meet again
My role in this project was Environment Artist, taking the rough storyboard sketches and doing the clean lines to be painted.
✦ backgrounds ✦
Desert-Mayhem: Overdrive
My role in this project was Color Artist. I worked with the animators to fill in the colors in preparation for the compositors.
✦ screenshots ✦
Don't Sleep on the Subway
My primary role in this project was Environment Artist, taking the concept art from the animatic and creating a 3D environment to be used as the background for the finished film. The textures were hand painted as to make them match more seamlessly with the 2D character animation.I also worked on the water environment portions. We developed the visual style of the water and ultimately decided to use puppet animation. I then created the 2D assets that were animated for the water, as well as 3D fish and 2D ripple effects to be added to the water animation.
✦ Composited Water Environment Scenes ✦
✦ Subway Environment ✦
✦ Fish Model ✦
✦ Water Environment Concept Art ✦
Little Wolf
My role in this project was Environment Artist, taking the rough storyboard sketches and doing the clean lines to be painted.
✦ backgrounds ✦